IRONWILL
[1oWo] Old world order
as of Jul 15, 2026 23:56 UTC
- Kingdom
- #1311
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 23562317
Power
75.7M
#34 / 251 by power
Top 78% among 70-100M
Kill Points
2.09B
#23 / 251 by KP
Top 41% among 70-100M
Deaths
28.4M
#9 / 251 by deaths
Top 17% among 70-100M
Kills
212.3M
Healing
221.9M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 10% | Top 41% | Top 7% |
| Deaths | Top 4% | Top 17% | Top 4% |
| Power | Top 14% | Top 78% | Top 10% |
Efficiency
- KP per heal
- 9.4
- kill points earned per unit healed
- Kill / heal ratio
- 0.96
- total kills vs healing
- T4+T5 kill share
- 67.1%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.39B66.5%
T4
662.5M31.7%
T3
19.3M0.9%
T2
7.28M0.3%
T1
11.6M0.6%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
69.6M34.4%
T4
66.2M32.8%
T3
4.82M2.4%
T2
3.64M1.8%
T1
58M28.7%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
17.9M23.6%
Hero
7.08M9.4%
Tech
31.3M41.4%
Building
19.4M25.6%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 37.5B
- RSS assisted
- 130.6K
Scan history
2 scans · Jul 13, 2026 03:41 UTC → Jul 15, 2026 23:56 UTC
Power75.7M
Kill points2.09B
Deaths28.4M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 15, 2026 23:56 UTC | #1311 | 75.7M | -10.2M | +14.3M | +941.2K | +2.90M |
| Jul 13, 2026 03:41 UTC | #1311 | 85.9M | first scan on record | |||