Mojo Cz
[@STD] Gotta-Catch-Em-All
as of Jul 13, 2026 16:23 UTC
- Kingdom
- #1283
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 24071388
Power
79.4M
#32 / 222 by power
Top 63% among 70-100M
Kill Points
2.36B
#26 / 222 by KP
Top 37% among 70-100M
Deaths
18.5M
#27 / 222 by deaths
Top 46% among 70-100M
Kills
151M
Healing
146.6M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 12% | Top 37% | Top 6% |
| Deaths | Top 13% | Top 46% | Top 8% |
| Power | Top 15% | Top 63% | Top 9% |
Efficiency
- KP per heal
- 16.1
- kill points earned per unit healed
- Kill / heal ratio
- 1.03
- total kills vs healing
- T4+T5 kill share
- 94.8%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.85B78.3%
T4
498.1M21.1%
T3
12.9M0.5%
T2
1.61M0.1%
T1
741.5K0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
92.4M61.6%
T4
49.8M33.2%
T3
3.23M2.2%
T2
805.7K0.5%
T1
3.71M2.5%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
24.4M30.8%
Hero
4.98M6.3%
Tech
30.7M38.6%
Building
19.4M24.4%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 43.2B
- RSS assisted
- 148.2K
Scan history
3 scans · Jul 10, 2026 22:06 UTC → Jul 13, 2026 16:23 UTC
Power79.4M
Kill points2.36B
Deaths18.5M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 16:23 UTC | #1283 | 79.4M | +43.2K | - | - | +2K |
| Jul 11, 2026 17:38 UTC | #1283 | 79.4M | +965.9K | - | - | +94.2K |
| Jul 10, 2026 22:06 UTC | #1283 | 78.4M | first scan on record | |||