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[Kobe] The Grazing
as of Jul 11, 2026 13:44 UTC
- Kingdom
- #2833
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 24090111
Power
141.1M
#1 / 150 by power
Top 11% among 100-200M
Kill Points
13.6B
#3 / 150 by KP
Top 18% among 100-200M
Deaths
25.2M
#17 / 150 by deaths
Top 63% among 100-200M
Kills
904.2M
Healing
455.8M
Benchmarks
| In Kingdom | 100-200M | All scanned | |
|---|---|---|---|
| Kill Points | Top 2% | Top 18% | Top 1% |
| Deaths | Top 12% | Top 63% | Top 5% |
| Power | Top 1% | Top 11% | Top 1% |
Efficiency
- KP per heal
- 29.8
- kill points earned per unit healed
- Kill / heal ratio
- 1.98
- total kills vs healing
- T4+T5 kill share
- 96.3%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
10.2B75.0%
T4
3.35B24.7%
T3
30.9M0.2%
T2
12.4M0.1%
T1
3.73M0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
509.7M58.1%
T4
335.1M38.2%
T3
7.74M0.9%
T2
6.20M0.7%
T1
18.6M2.1%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
81.7M57.9%
Hero
8.73M6.2%
Tech
31.3M22.2%
Building
19.4M13.7%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 50.1B
- RSS assisted
- 403K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.