ᴮᵉᶦˡRome
[497A] IMPERIO BEIL K
as of Jul 14, 2026 02:35 UTC
- Kingdom
- #2497
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 25778118
Power
65.4M
#140 / 729 by power
Top 23% among 50-70M
Kill Points
3.28B
#10 / 729 by KP
Top 2% among 50-70M
Deaths
11.9M
#125 / 729 by deaths
Top 34% among 50-70M
Kills
302.1M
Healing
111.6M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 2% | Top 2% | Top 5% |
| Deaths | Top 18% | Top 34% | Top 13% |
| Power | Top 20% | Top 23% | Top 14% |
Efficiency
- KP per heal
- 29.4
- kill points earned per unit healed
- Kill / heal ratio
- 2.71
- total kills vs healing
- T4+T5 kill share
- 82.7%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.35B41.0%
T4
1.81B55.2%
T3
97.8M3.0%
T2
22.4M0.7%
T1
3.25M0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
67.3M22.4%
T4
181.4M60.3%
T3
24.4M8.1%
T2
11.2M3.7%
T1
16.2M5.4%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
11.2M17.1%
Hero
4.36M6.7%
Tech
31.3M47.9%
Building
18.5M28.3%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 12.8B
- RSS assisted
- 70.4K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.