ˢᵃSkirMisher
[1695] Family K695
as of Jul 15, 2026 03:57 UTC
- Kingdom
- #2016
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 26355956
Power
141M
#1 / 416 by power
Top 11% among 100-200M
Kill Points
10B
#3 / 416 by KP
Top 30% among 100-200M
Deaths
34M
#8 / 416 by deaths
Top 39% among 100-200M
Kills
699.6M
Healing
392.5M
Benchmarks
| In Kingdom | 100-200M | All scanned | |
|---|---|---|---|
| Kill Points | Top 1% | Top 30% | Top 2% |
| Deaths | Top 2% | Top 39% | Top 2% |
| Power | Top 1% | Top 11% | Top 1% |
Efficiency
- KP per heal
- 25.6
- kill points earned per unit healed
- Kill / heal ratio
- 1.78
- total kills vs healing
- T4+T5 kill share
- 88.7%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
7.83B78.1%
T4
2.16B21.5%
T3
21.5M0.2%
T2
9.13M0.1%
T1
13.4M0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
391.4M57.2%
T4
215.5M31.5%
T3
5.38M0.8%
T2
4.56M0.7%
T1
67.1M9.8%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
81.2M57.6%
Hero
9.09M6.4%
Tech
31.3M22.2%
Building
19.4M13.7%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 31.3B
- RSS assisted
- 190.4K
Scan history
2 scans · Jul 13, 2026 01:28 UTC → Jul 15, 2026 03:57 UTC
Power141M
Kill points10B
Deaths34M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 15, 2026 03:57 UTC | #2016 | 141M | -553.1K | +30.9M | +103.9K | +1.83M |
| Jul 13, 2026 01:28 UTC | #2016 | 141.6M | first scan on record | |||