PowerCity
[14MF] Unity of MF
as of Jul 12, 2026 05:07 UTC
- Kingdom
- #3314
- Civilization
- Civ 11
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 2704706
Power
140.8M
#6 / 654 by power
Top 11% among 100-200M
Kill Points
18.1B
#4 / 654 by KP
Top 10% among 100-200M
Deaths
77.9M
#1 / 654 by deaths
Top 3% among 100-200M
Kills
1.57B
Healing
821M
Benchmarks
| In Kingdom | 100-200M | All scanned | |
|---|---|---|---|
| Kill Points | Top 1% | Top 10% | Top 1% |
| Deaths | Top 1% | Top 3% | Top 1% |
| Power | Top 1% | Top 11% | Top 1% |
Efficiency
- KP per heal
- 22.1
- kill points earned per unit healed
- Kill / heal ratio
- 1.91
- total kills vs healing
- T4+T5 kill share
- 76.3%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
13.3B73.4%
T4
4.73B26.0%
T3
27.5M0.2%
T2
14.3M0.1%
T1
67.7M0.4%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
665.7M44.7%
T4
472.6M31.7%
T3
6.87M0.5%
T2
7.17M0.5%
T1
338.6M22.7%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
80.1M56.9%
Hero
10M7.1%
Tech
31.3M22.3%
Building
19.4M13.7%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 24.8B
- RSS assisted
- 132.7K
Scan history
3 scans · Jul 11, 2026 06:50 UTC → Jul 12, 2026 05:07 UTC
Power140.8M
Kill points18.1B
Deaths77.9M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 12, 2026 05:07 UTC | #3314 | 140.8M | -1.79K | - | - | +281 |
| Jul 11, 2026 22:44 UTC | #3314 | 140.8M | +86.8K | - | - | +5.42K |
| Jul 11, 2026 06:50 UTC | #3314 | 140.7M | first scan on record | |||