NaCl
[BNY] Bunny Bandits
as of Jul 13, 2026 23:08 UTC
- Kingdom
- #2292
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 27104090
Power
85.6M
#19 / 192 by power
Top 40% among 70-100M
Kill Points
5.87B
#1 / 192 by KP
Top 11% among 70-100M
Deaths
36.1M
#1 / 192 by deaths
Top 6% among 70-100M
Kills
412.8M
Healing
285.3M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 1% | Top 11% | Top 3% |
| Deaths | Top 1% | Top 6% | Top 2% |
| Power | Top 10% | Top 40% | Top 7% |
Efficiency
- KP per heal
- 20.6
- kill points earned per unit healed
- Kill / heal ratio
- 1.45
- total kills vs healing
- T4+T5 kill share
- 90.8%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
4.22B71.9%
T4
1.63B27.8%
T3
10.3M0.2%
T2
2.58M0.0%
T1
6.78M0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
211.1M51.3%
T4
163M39.6%
T3
2.57M0.6%
T2
1.29M0.3%
T1
33.9M8.2%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
27.8M32.4%
Hero
7.16M8.4%
Tech
31.3M36.6%
Building
19.4M22.6%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 60.6B
- RSS assisted
- 153.8K
Scan history
3 scans · Jul 11, 2026 03:09 UTC → Jul 13, 2026 23:08 UTC
Power85.6M
Kill points5.87B
Deaths36.1M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 23:08 UTC | #2292 | 85.6M | -9.35M | +128.1M | +728.9K | +5.72M |
| Jul 11, 2026 20:49 UTC | #2292 | 95M | +2.67M | - | - | +274.8K |
| Jul 11, 2026 03:09 UTC | #2292 | 92.3M | first scan on record | |||