Hun1968
[68RS] RISE of 68
as of Jul 13, 2026 11:07 UTC
- Kingdom
- #1668
- Civilization
- Civ 10
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 28401385
Power
77.3M
#36 / 167 by power
Top 72% among 70-100M
Kill Points
1.34B
#27 / 167 by KP
Top 57% among 70-100M
Deaths
41.1M
#1 / 167 by deaths
Top 3% among 70-100M
Kills
152.8M
Healing
98.5M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 17% | Top 57% | Top 9% |
| Deaths | Top 1% | Top 3% | Top 1% |
| Power | Top 22% | Top 72% | Top 10% |
Efficiency
- KP per heal
- 13.6
- kill points earned per unit healed
- Kill / heal ratio
- 1.55
- total kills vs healing
- T4+T5 kill share
- 63.0%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
655.8M48.9%
T4
623.4M46.5%
T3
32.3M2.4%
T2
21.2M1.6%
T1
7.43M0.6%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
32.8M21.7%
T4
62.3M41.3%
T3
8.08M5.3%
T2
10.6M7.0%
T1
37.2M24.6%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
17.5M22.7%
Hero
9.09M11.8%
Tech
31.3M40.5%
Building
19.4M25.0%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 25.7B
- RSS assisted
- 101.5K
Scan history
2 scans · Jul 13, 2026 04:14 UTC → Jul 13, 2026 11:07 UTC
Power77.3M
Kill points1.34B
Deaths41.1M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 11:07 UTC | #1668 | 77.3M | +383.2K | - | - | +38.1K |
| Jul 13, 2026 04:14 UTC | #1668 | 76.9M | first scan on record | |||