ApproX
No alliance
as of Jul 15, 2026 06:41 UTC
- Kingdom
- #1429
- Civilization
- Civ 11
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 29227136
Power
56.7M
#42 / 193 by power
Top 67% among 50-70M
Kill Points
5.82B
#5 / 193 by KP
Top 1% among 50-70M
Deaths
37.2M
#4 / 193 by deaths
Top 1% among 50-70M
Kills
414.7M
Healing
260.4M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 3% | Top 1% | Top 3% |
| Deaths | Top 3% | Top 1% | Top 2% |
| Power | Top 22% | Top 67% | Top 17% |
Efficiency
- KP per heal
- 22.3
- kill points earned per unit healed
- Kill / heal ratio
- 1.59
- total kills vs healing
- T4+T5 kill share
- 88.9%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
4.22B72.5%
T4
1.57B27.0%
T3
15.7M0.3%
T2
6.85M0.1%
T1
7.69M0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
210.8M50.9%
T4
157.2M38.0%
T3
3.92M0.9%
T2
3.43M0.8%
T1
38.5M9.3%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
294.9K0.5%
Hero
5.71M10.1%
Tech
31.3M55.3%
Building
19.4M34.1%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 22.5B
- RSS assisted
- 145.1K
Scan history
4 scans · Jul 10, 2026 22:58 UTC → Jul 15, 2026 06:41 UTC
Power56.7M
Kill points5.82B
Deaths37.2M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 15, 2026 06:41 UTC | #1429 | 56.7M | - | - | - | - |
| Jul 13, 2026 04:27 UTC | #1429 | 56.7M | - | - | - | - |
| Jul 12, 2026 00:33 UTC | #1429 | 56.7M | - | - | - | - |
| Jul 10, 2026 22:58 UTC | #1429 | 56.7M | first scan on record | |||