TAZER
[US"A] United States"
as of Jul 12, 2026 20:31 UTC
- Kingdom
- #3209
- Civilization
- Civ 14
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 29462772
Power
93.6M
#11 / 340 by power
Top 15% among 70-100M
Kill Points
19.5B
#1 / 340 by KP
Top 1% among 70-100M
Deaths
38.3M
#3 / 340 by deaths
Top 5% among 70-100M
Kills
1.19B
Healing
733.1M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 1% | Top 1% | Top 1% |
| Deaths | Top 1% | Top 5% | Top 2% |
| Power | Top 4% | Top 15% | Top 5% |
Efficiency
- KP per heal
- 26.6
- kill points earned per unit healed
- Kill / heal ratio
- 1.62
- total kills vs healing
- T4+T5 kill share
- 97.3%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
15.9B81.8%
T4
3.52B18.1%
T3
18.5M0.1%
T2
14.2M0.1%
T1
4.13M0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
797.2M67.5%
T4
352M29.8%
T3
4.63M0.4%
T2
7.08M0.6%
T1
20.6M1.7%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
33.5M35.8%
Hero
9.36M10.0%
Tech
31.3M33.5%
Building
19.4M20.7%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 29.1B
- RSS assisted
- 247.5K
Scan history
3 scans · Jul 11, 2026 06:27 UTC → Jul 12, 2026 20:31 UTC
Power93.6M
Kill points19.5B
Deaths38.3M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 12, 2026 20:31 UTC | #3209 | 93.6M | -2.54M | +322.8M | +103.2K | +11.9M |
| Jul 11, 2026 22:38 UTC | #3209 | 96.1M | -4.92M | +523.1M | +123K | +19.7M |
| Jul 11, 2026 06:27 UTC | #3209 | 101M | first scan on record | |||