KurdishKingg
No alliance
as of Jul 13, 2026 17:21 UTC
- Kingdom
- #1455
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 30499960
Power
57.3M
#58 / 240 by power
Top 64% among 50-70M
Kill Points
576.7M
#25 / 240 by KP
Top 30% among 50-70M
Deaths
18.5M
#18 / 240 by deaths
Top 12% among 50-70M
Kills
117.4M
Healing
66.3M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 11% | Top 30% | Top 12% |
| Deaths | Top 8% | Top 12% | Top 8% |
| Power | Top 25% | Top 64% | Top 16% |
Efficiency
- KP per heal
- 8.7
- kill points earned per unit healed
- Kill / heal ratio
- 1.77
- total kills vs healing
- T4+T5 kill share
- 44.3%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
216.9M37.6%
T4
320.6M55.6%
T3
21.9M3.8%
T2
8.45M1.5%
T1
8.84M1.5%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
10.8M11.2%
T4
32.1M33.1%
T3
5.49M5.7%
T2
4.23M4.4%
T1
44.2M45.6%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
4.50M7.8%
Hero
4.97M8.7%
Tech
28.8M50.3%
Building
19M33.2%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 17.4B
- RSS assisted
- 17.9K
Scan history
3 scans · Jul 10, 2026 23:04 UTC → Jul 13, 2026 17:21 UTC
Power57.3M
Kill points576.7M
Deaths18.5M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 17:21 UTC | #1455 | 57.3M | - | - | - | - |
| Jul 11, 2026 10:14 UTC | #1455 | 57.3M | - | - | - | - |
| Jul 10, 2026 23:04 UTC | #1455 | 57.3M | first scan on record | |||