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[BB52] BlooD BunnieS

as of Jul 13, 2026 03:33 UTC

Kingdom
#1407
Civilization
Civ 11
Town Center
TC 25
VIP
Level 0
Governor ID
31456295
Power
92.1M
#24 / 194 by power
Top 19% among 70-100M
Kill Points
2.57B
#13 / 194 by KP
Top 34% among 70-100M
Deaths
30.6M
#5 / 194 by deaths
Top 13% among 70-100M
Kills
394.5M
Healing
379.8M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 7%Top 34%Top 6%
DeathsTop 3%Top 13%Top 3%
PowerTop 13%Top 19%Top 5%

Efficiency

KP per heal
6.8
kill points earned per unit healed
Kill / heal ratio
1.04
total kills vs healing
T4+T5 kill share
40.3%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
1.85B72.0%
T4
661.7M25.7%
T3
7.50M0.3%
T2
3.59M0.1%
T1
46.4M1.8%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
92.6M23.5%
T4
66.2M16.8%
T3
1.88M0.5%
T2
1.79M0.5%
T1
231.8M58.8%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
35.3M38.4%
Hero
7.16M7.8%
Tech
30.7M33.3%
Building
18.9M20.6%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
38.5B
RSS assisted
99.5K

Scan history

3 scans · Jul 10, 2026 22:50 UTC Jul 13, 2026 03:33 UTC
Power92.1M
Jul 10, 2026 22:50 UTC - 101,990,460Jul 12, 2026 00:32 UTC - 94,526,320Jul 13, 2026 03:33 UTC - 92,118,470
Kill points2.57B
Jul 10, 2026 22:50 UTC - 2,518,654,652Jul 12, 2026 00:32 UTC - 2,563,392,591Jul 13, 2026 03:33 UTC - 2,572,071,175
Deaths30.6M
Jul 10, 2026 22:50 UTC - 29,645,045Jul 12, 2026 00:32 UTC - 30,398,423Jul 13, 2026 03:33 UTC - 30,622,428
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 13, 2026 03:33 UTC#140792.1M-2.41M+8.68M+224K+154.2K
Jul 12, 2026 00:32 UTC#140794.5M-7.46M+44.7M+753.4K+1.81M
Jul 10, 2026 22:50 UTC#1407102Mfirst scan on record