ch0c0lateEmpire
[02~A] Empire Residence A
as of Jul 12, 2026 06:04 UTC
- Kingdom
- #3702
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 32787865
Power
82.5M
#8 / 220 by power
Top 51% among 70-100M
Kill Points
1.98B
#20 / 220 by KP
Top 43% among 70-100M
Deaths
23.5M
#12 / 220 by deaths
Top 29% among 70-100M
Kills
183M
Healing
143.1M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 10% | Top 43% | Top 7% |
| Deaths | Top 6% | Top 29% | Top 5% |
| Power | Top 4% | Top 51% | Top 8% |
Efficiency
- KP per heal
- 13.9
- kill points earned per unit healed
- Kill / heal ratio
- 1.28
- total kills vs healing
- T4+T5 kill share
- 76.9%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.09B54.7%
T4
853.4M43.0%
T3
33M1.7%
T2
6.13M0.3%
T1
6.15M0.3%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
54.3M29.9%
T4
85.3M47.0%
T3
8.26M4.5%
T2
3.06M1.7%
T1
30.7M16.9%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
25.9M31.4%
Hero
5.91M7.2%
Tech
31.3M38.0%
Building
19.4M23.5%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 14.3B
- RSS assisted
- 135.9K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.