Lord BAiAno
[02~A] Empire Residence A
as of Jul 12, 2026 06:04 UTC
- Kingdom
- #3702
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 33170
Power
80.6M
#11 / 220 by power
Top 59% among 70-100M
Kill Points
2.78B
#13 / 220 by KP
Top 31% among 70-100M
Deaths
20.8M
#14 / 220 by deaths
Top 38% among 70-100M
Kills
210.6M
Healing
172M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 6% | Top 31% | Top 6% |
| Deaths | Top 7% | Top 38% | Top 6% |
| Power | Top 5% | Top 59% | Top 8% |
Efficiency
- KP per heal
- 16.2
- kill points earned per unit healed
- Kill / heal ratio
- 1.22
- total kills vs healing
- T4+T5 kill share
- 86.5%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.90B68.4%
T4
853.3M30.7%
T3
16.6M0.6%
T2
4.76M0.2%
T1
4.34M0.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
95M45.6%
T4
85.3M40.9%
T3
4.14M2.0%
T2
2.38M1.1%
T1
21.7M10.4%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
23.6M29.3%
Hero
6.31M7.8%
Tech
31.3M38.9%
Building
19.4M24.0%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 33.6B
- RSS assisted
- 102.9K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.