onNET1
[ZS29] United 2029
as of Jul 11, 2026 11:34 UTC
- Kingdom
- #2029
- Civilization
- Civ 10
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 37776493
Power
60M
#29 / 233 by power
Top 50% among 50-70M
Kill Points
156.8M
#57 / 233 by KP
Top 70% among 50-70M
Deaths
7.88M
#57 / 233 by deaths
Top 57% among 50-70M
Kills
10.9M
Healing
35.8M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 25% | Top 70% | Top 19% |
| Deaths | Top 25% | Top 57% | Top 17% |
| Power | Top 13% | Top 50% | Top 15% |
Efficiency
- KP per heal
- 4.4
- kill points earned per unit healed
- Kill / heal ratio
- 0.30
- total kills vs healing
- T4+T5 kill share
- 90.6%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
111.6M71.1%
T4
43M27.4%
T3
1.63M1.0%
T2
578.8K0.4%
T1
66.5K0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
5.58M51.2%
T4
4.30M39.4%
T3
407.9K3.7%
T2
289.4K2.7%
T1
332.7K3.1%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
17M28.3%
Hero
2.84M4.7%
Tech
22.7M37.8%
Building
17.5M29.1%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 34.1B
- RSS assisted
- 65.9K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.