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Judar

[2690] TRAP VIBE

as of Jul 16, 2026 19:41 UTC

Kingdom
#2690
Civilization
Civ 11
Town Center
TC 25
VIP
Level 0
Governor ID
38156874
Power
92.7M
#48 / 709 by power
Top 18% among 70-100M
Kill Points
9.35B
#16 / 709 by KP
Top 4% among 70-100M
Deaths
24.8M
#33 / 709 by deaths
Top 25% among 70-100M
Kills
646.8M
Healing
288.3M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 3%Top 4%Top 2%
DeathsTop 5%Top 25%Top 5%
PowerTop 7%Top 18%Top 5%

Efficiency

KP per heal
32.4
kill points earned per unit healed
Kill / heal ratio
2.24
total kills vs healing
T4+T5 kill share
94.1%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
6.43B68.8%
T4
2.87B30.7%
T3
27.6M0.3%
T2
10.6M0.1%
T1
5.21M0.1%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
321.7M49.7%
T4
286.9M44.4%
T3
6.90M1.1%
T2
5.28M0.8%
T1
26.1M4.0%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
34.8M37.6%
Hero
7.15M7.7%
Tech
31.3M33.8%
Building
19.4M20.9%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
20.2B
RSS assisted
140.8K

Scan history

3 scans · Jul 11, 2026 04:35 UTC Jul 16, 2026 19:41 UTC
Power92.7M
Jul 11, 2026 04:35 UTC - 92,413,970Jul 12, 2026 03:25 UTC - 92,428,230Jul 16, 2026 19:41 UTC - 92,664,430
Kill points9.35B
Jul 11, 2026 04:35 UTC - 9,313,488,203Jul 12, 2026 03:25 UTC - 9,313,488,203Jul 16, 2026 19:41 UTC - 9,345,729,030
Deaths24.8M
Jul 11, 2026 04:35 UTC - 24,589,778Jul 12, 2026 03:25 UTC - 24,589,778Jul 16, 2026 19:41 UTC - 24,816,852
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 16, 2026 19:41 UTC#269092.7M+236.2K+32.2M+227.1K+738.8K
Jul 12, 2026 03:25 UTC#269092.4M+14.3K---
Jul 11, 2026 04:35 UTC#269092.4Mfirst scan on record