Urban Myth
[B0CO] BOCOLAND
as of Jul 13, 2026 18:05 UTC
- Kingdom
- #1577
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 39400987
Power
94.1M
#16 / 261 by power
Top 14% among 70-100M
Kill Points
6.02B
#8 / 261 by KP
Top 10% among 70-100M
Deaths
28.5M
#14 / 261 by deaths
Top 17% among 70-100M
Kills
623.8M
Healing
412.1M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 4% | Top 10% | Top 3% |
| Deaths | Top 6% | Top 17% | Top 4% |
| Power | Top 7% | Top 14% | Top 4% |
Efficiency
- KP per heal
- 14.6
- kill points earned per unit healed
- Kill / heal ratio
- 1.51
- total kills vs healing
- T4+T5 kill share
- 61.0%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
4.24B70.5%
T4
1.68B28.0%
T3
37.6M0.6%
T2
11.8M0.2%
T1
45.6M0.8%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
212.2M34.0%
T4
168.4M27.0%
T3
9.39M1.5%
T2
5.90M0.9%
T1
228M36.5%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
35.4M37.6%
Hero
8.03M8.5%
Tech
31.3M33.3%
Building
19.4M20.6%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 28.6B
- RSS assisted
- 106.3K
Scan history
4 scans · Jul 10, 2026 23:48 UTC → Jul 13, 2026 18:05 UTC
Power94.1M
Kill points6.02B
Deaths28.5M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 18:05 UTC | #1577 | 94.1M | -2.38M | +5.13M | - | +173.6K |
| Jul 12, 2026 17:19 UTC | #1577 | 96.5M | -1.72M | +8.94M | - | +456.8K |
| Jul 11, 2026 20:08 UTC | #1577 | 98.2M | +244K | - | - | +5.92K |
| Jul 10, 2026 23:48 UTC | #1577 | 98M | first scan on record | |||