King Raccoon2
No alliance
as of Jul 15, 2026 05:02 UTC
- Kingdom
- #1994
- Civilization
- Civ 14
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 39415147
Power
50.8M
#125 / 715 by power
Top 97% among 50-70M
Kill Points
86.8M
#150 / 715 by KP
Top 82% among 50-70M
Deaths
6.12M
#170 / 715 by deaths
Top 68% among 50-70M
Kills
10.9M
Healing
12.2M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 21% | Top 82% | Top 23% |
| Deaths | Top 24% | Top 68% | Top 20% |
| Power | Top 18% | Top 97% | Top 19% |
Efficiency
- KP per heal
- 7.1
- kill points earned per unit healed
- Kill / heal ratio
- 0.89
- total kills vs healing
- T4+T5 kill share
- 52.6%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
28.6M32.9%
T4
42.9M49.4%
T3
13.1M15.1%
T2
2M2.3%
T1
174.5K0.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
1.43M13.1%
T4
4.29M39.4%
T3
3.29M30.2%
T2
999.4K9.2%
T1
872.7K8.0%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
797.9K1.6%
Hero
3.05M6.0%
Tech
28.6M56.3%
Building
18.4M36.2%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 5.21B
- RSS assisted
- 19.6K
Scan history
4 scans · Jul 11, 2026 02:24 UTC → Jul 15, 2026 05:02 UTC
Power50.8M
Kill points86.8M
Deaths6.12M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 15, 2026 05:02 UTC | #1994 | 50.8M | - | - | - | - |
| Jul 12, 2026 01:31 UTC | #1994 | 50.8M | - | - | - | - |
| Jul 11, 2026 02:41 UTC | #1994 | 50.8M | - | - | - | - |
| Jul 11, 2026 02:24 UTC | #1994 | 50.8M | first scan on record | |||