fdj91
[NBA1] BBT棒棒糖NBA
as of Jul 12, 2026 00:33 UTC
- Kingdom
- #1422
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 3958756
Power
95.2M
#16 / 151 by power
Top 11% among 70-100M
Kill Points
4.86B
#3 / 151 by KP
Top 15% among 70-100M
Deaths
30.4M
#9 / 151 by deaths
Top 13% among 70-100M
Kills
358.1M
Healing
213.8M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 2% | Top 15% | Top 3% |
| Deaths | Top 6% | Top 13% | Top 3% |
| Power | Top 11% | Top 11% | Top 4% |
Efficiency
- KP per heal
- 22.7
- kill points earned per unit healed
- Kill / heal ratio
- 1.67
- total kills vs healing
- T4+T5 kill share
- 95.2%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
3.25B66.8%
T4
1.59B32.7%
T3
17.3M0.4%
T2
5.16M0.1%
T1
1.86M0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
162.3M48.1%
T4
158.9M47.1%
T3
4.33M1.3%
T2
2.58M0.8%
T1
9.30M2.8%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
37M38.9%
Hero
7.41M7.8%
Tech
31.3M32.9%
Building
19.4M20.3%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 43.5B
- RSS assisted
- 24.4K
Scan history
3 scans · Jul 9, 2026 19:00 UTC → Jul 12, 2026 00:33 UTC
Power95.2M
Kill points4.86B
Deaths30.4M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 12, 2026 00:33 UTC | #1422 | 95.2M | +786.1K | - | - | +85.9K |
| Jul 10, 2026 22:55 UTC | #1422 | 94.4M | +125.4K | +427.8K | - | +74.3K |
| Jul 9, 2026 19:00 UTC | #1422 | 94.2M | first scan on record | |||