呆呆的仔仔
[zgr] 华夏文明
as of Jul 13, 2026 03:34 UTC
- Kingdom
- #1031
- Civilization
- Civ 6
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 39779815
Power
46.6M
#82 / 148 by power
Top 8% among 25-50M
Kill Points
75.9M
#57 / 148 by KP
Top 34% among 25-50M
Deaths
9.14M
#46 / 148 by deaths
Top 11% among 25-50M
Kills
30.6M
Healing
33.7M
Benchmarks
| In Kingdom | 25-50M | All scanned | |
|---|---|---|---|
| Kill Points | Top 39% | Top 34% | Top 24% |
| Deaths | Top 32% | Top 11% | Top 16% |
| Power | Top 56% | Top 8% | Top 20% |
Efficiency
- KP per heal
- 2.3
- kill points earned per unit healed
- Kill / heal ratio
- 0.91
- total kills vs healing
- T4+T5 kill share
- 15.2%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
47.5M62.6%
T4
22.7M30.0%
T3
42.6K0.1%
T2
475K0.6%
T1
5.14M6.8%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
2.37M7.8%
T4
2.27M7.4%
T3
10.6K0.0%
T2
237.5K0.8%
T1
25.7M84.0%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
6.27M13.4%
Hero
3.30M7.1%
Tech
20.3M43.6%
Building
16.7M35.9%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 4.18B
- RSS assisted
- 13.3K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.