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X bandit

[65-K] Goat Knights

as of Jul 16, 2026 00:00 UTC

Kingdom
#2865
Civilization
Civ 2
Town Center
TC 25
VIP
Level 0
Governor ID
40250781
Power
84.5M
#38 / 324 by power
Top 44% among 70-100M
Kill Points
4.36B
#27 / 324 by KP
Top 17% among 70-100M
Deaths
22.7M
#36 / 324 by deaths
Top 31% among 70-100M
Kills
341.8M
Healing
253.7M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 9%Top 17%Top 4%
DeathsTop 12%Top 31%Top 6%
PowerTop 12%Top 44%Top 7%

Efficiency

KP per heal
17.2
kill points earned per unit healed
Kill / heal ratio
1.35
total kills vs healing
T4+T5 kill share
82.4%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
2.98B68.3%
T4
1.33B30.4%
T3
43.1M1.0%
T2
7.47M0.2%
T1
9.16M0.2%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
149M43.6%
T4
132.5M38.8%
T3
10.8M3.1%
T2
3.73M1.1%
T1
45.8M13.4%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
27.7M32.7%
Hero
6.11M7.2%
Tech
31.3M37.1%
Building
19.4M22.9%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
27.3B
RSS assisted
144.6K

Scan history

3 scans · Jul 11, 2026 05:16 UTC Jul 16, 2026 00:00 UTC
Power84.5M
Jul 11, 2026 05:16 UTC - 84,267,973Jul 11, 2026 13:48 UTC - 84,516,953Jul 16, 2026 00:00 UTC - 84,463,423
Kill points4.36B
Jul 11, 2026 05:16 UTC - 4,307,209,939Jul 11, 2026 13:48 UTC - 4,307,209,939Jul 16, 2026 00:00 UTC - 4,364,539,579
Deaths22.7M
Jul 11, 2026 05:16 UTC - 22,458,920Jul 11, 2026 13:48 UTC - 22,458,920Jul 16, 2026 00:00 UTC - 22,683,009
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 16, 2026 00:00 UTC#286584.5M-53.5K+57.3M+224.1K+2.64M
Jul 11, 2026 13:48 UTC#286584.5M+249K--+10.9K
Jul 11, 2026 05:16 UTC#286584.3Mfirst scan on record