GodiaLord
[W-N2] Guilty Bunnies
as of Jul 13, 2026 01:10 UTC
- Kingdom
- #1913
- Civilization
- Civ 9
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 41124263
Power
76.4M
#39 / 249 by power
Top 76% among 70-100M
Kill Points
1.45B
#25 / 249 by KP
Top 54% among 70-100M
Deaths
21.1M
#30 / 249 by deaths
Top 37% among 70-100M
Kills
110.8M
Healing
104.1M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 11% | Top 54% | Top 8% |
| Deaths | Top 13% | Top 37% | Top 6% |
| Power | Top 16% | Top 76% | Top 10% |
Efficiency
- KP per heal
- 13.9
- kill points earned per unit healed
- Kill / heal ratio
- 1.06
- total kills vs healing
- T4+T5 kill share
- 82.6%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.05B72.8%
T4
388.6M26.8%
T3
923.7K0.1%
T2
1.17M0.1%
T1
3.69M0.3%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
52.7M47.6%
T4
38.9M35.1%
T3
230.9K0.2%
T2
584K0.5%
T1
18.4M16.6%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
18.8M24.6%
Hero
6.91M9.1%
Tech
31.3M41.0%
Building
19.4M25.3%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 24.6B
- RSS assisted
- 111.3K
Scan history
3 scans · Jul 11, 2026 01:57 UTC → Jul 13, 2026 01:10 UTC
Power76.4M
Kill points1.45B
Deaths21.1M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 01:10 UTC | #1913 | 76.4M | +2.81M | - | - | +284.4K |
| Jul 11, 2026 20:32 UTC | #1913 | 73.6M | -4M | +5.99M | +173.6K | +18K |
| Jul 11, 2026 01:57 UTC | #1913 | 77.6M | first scan on record | |||