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TR0Y

[_ROK] RISE OF KNIGHT

as of Jul 13, 2026 23:51 UTC

Kingdom
#2349
Civilization
Civ 11
Town Center
TC 25
VIP
Level 0
Governor ID
4259451
Power
92.2M
#10 / 257 by power
Top 19% among 70-100M
Kill Points
7.86B
#2 / 257 by KP
Top 6% among 70-100M
Deaths
47.5M
#1 / 257 by deaths
Top 2% among 70-100M
Kills
768.7M
Healing
464.7M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 1%Top 6%Top 2%
DeathsTop 1%Top 2%Top 1%
PowerTop 4%Top 19%Top 5%

Efficiency

KP per heal
16.9
kill points earned per unit healed
Kill / heal ratio
1.65
total kills vs healing
T4+T5 kill share
70.3%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
4.96B63.1%
T4
2.72B34.7%
T3
124.8M1.6%
T2
13.4M0.2%
T1
36.5M0.5%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
247.8M33.5%
T4
272.5M36.8%
T3
31.2M4.2%
T2
6.70M0.9%
T1
182.3M24.6%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
30.8M33.5%
Hero
10.6M11.5%
Tech
31.3M34.0%
Building
19.4M21.0%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
27.8B
RSS assisted
197.3K

Scan history

3 scans · Jul 11, 2026 03:24 UTC Jul 13, 2026 23:51 UTC
Power92.2M
Jul 11, 2026 03:24 UTC - 108,166,089Jul 11, 2026 20:49 UTC - 111,063,789Jul 13, 2026 23:51 UTC - 92,153,411
Kill points7.86B
Jul 11, 2026 03:24 UTC - 7,632,895,452Jul 11, 2026 20:49 UTC - 7,632,895,452Jul 13, 2026 23:51 UTC - 7,856,316,307
Deaths47.5M
Jul 11, 2026 03:24 UTC - 45,658,789Jul 11, 2026 20:49 UTC - 45,658,789Jul 13, 2026 23:51 UTC - 47,469,987
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 13, 2026 23:51 UTC#234992.2M-18.9M+223.4M+1.81M+11.8M
Jul 11, 2026 20:49 UTC#2349111.1M+2.90M--+273.1K
Jul 11, 2026 03:24 UTC#2349108.2Mfirst scan on record