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[FD63] Fight To Death

as of Jul 15, 2026 06:02 UTC

Kingdom
#2963
Civilization
Civ 2
Town Center
TC 25
VIP
Level 0
Governor ID
43688612
Power
83.3M
#17 / 567 by power
Top 48% among 70-100M
Kill Points
3.14B
#18 / 567 by KP
Top 27% among 70-100M
Deaths
34.9M
#7 / 567 by deaths
Top 7% among 70-100M
Kills
356.9M
Healing
200.2M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 4%Top 27%Top 5%
DeathsTop 2%Top 7%Top 2%
PowerTop 3%Top 48%Top 8%

Efficiency

KP per heal
15.7
kill points earned per unit healed
Kill / heal ratio
1.78
total kills vs healing
T4+T5 kill share
66.6%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
1.34B42.6%
T4
1.71B54.5%
T3
48M1.5%
T2
23.6M0.8%
T1
19.1M0.6%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
66.8M18.7%
T4
171.1M47.9%
T3
12M3.4%
T2
11.8M3.3%
T1
95.3M26.7%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
26.1M31.3%
Hero
6.53M7.8%
Tech
31.3M37.6%
Building
19.4M23.2%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
25B
RSS assisted
77.8K

Scan history

3 scans · Jul 11, 2026 05:39 UTC Jul 15, 2026 06:02 UTC
Power83.3M
Jul 11, 2026 05:39 UTC - 83,220,089Jul 11, 2026 21:44 UTC - 83,220,089Jul 15, 2026 06:02 UTC - 83,312,169
Kill points3.14B
Jul 11, 2026 05:39 UTC - 3,136,413,491Jul 11, 2026 21:44 UTC - 3,136,413,491Jul 15, 2026 06:02 UTC - 3,136,413,491
Deaths34.9M
Jul 11, 2026 05:39 UTC - 34,934,711Jul 11, 2026 21:44 UTC - 34,934,711Jul 15, 2026 06:02 UTC - 34,934,711
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 15, 2026 06:02 UTC#296383.3M+92.1K---
Jul 11, 2026 21:44 UTC#296383.2M----
Jul 11, 2026 05:39 UTC#296383.2Mfirst scan on record