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[HMT~] Hakuna Matata!

as of Jul 13, 2026 21:55 UTC

Kingdom
#2128
Civilization
Civ 4
Town Center
TC 25
VIP
Level 0
Governor ID
43815342
Power
113.4M
#7 / 307 by power
Top 46% among 100-200M
Kill Points
4.30B
#5 / 307 by KP
Top 64% among 100-200M
Deaths
27.2M
#8 / 307 by deaths
Top 57% among 100-200M
Kills
353.5M
Healing
273.8M

Benchmarks

In Kingdom100-200MAll scanned
Kill PointsTop 2%Top 64%Top 4%
DeathsTop 3%Top 57%Top 4%
PowerTop 3%Top 46%Top 2%

Efficiency

KP per heal
15.7
kill points earned per unit healed
Kill / heal ratio
1.29
total kills vs healing
T4+T5 kill share
79.3%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
2.93B68.2%
T4
1.34B31.1%
T3
9.50M0.2%
T2
5.63M0.1%
T1
13.6M0.3%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
146.5M41.5%
T4
133.8M37.9%
T3
2.37M0.7%
T2
2.81M0.8%
T1
67.9M19.2%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
55.6M49.0%
Hero
7.08M6.2%
Tech
31.3M27.6%
Building
19.4M17.1%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
25.2B
RSS assisted
85.1K

Scan history

3 scans · Jul 11, 2026 02:38 UTC Jul 13, 2026 21:55 UTC
Power113.4M
Jul 11, 2026 02:38 UTC - 113,229,240Jul 11, 2026 20:42 UTC - 113,242,280Jul 13, 2026 21:55 UTC - 113,385,680
Kill points4.30B
Jul 11, 2026 02:38 UTC - 4,297,854,271Jul 11, 2026 20:42 UTC - 4,297,854,271Jul 13, 2026 21:55 UTC - 4,297,854,271
Deaths27.2M
Jul 11, 2026 02:38 UTC - 27,188,876Jul 11, 2026 20:42 UTC - 27,188,876Jul 13, 2026 21:55 UTC - 27,188,876
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 13, 2026 21:55 UTC#2128113.4M+143.4K--+2.59K
Jul 11, 2026 20:42 UTC#2128113.2M+13K--+2.19K
Jul 11, 2026 02:38 UTC#2128113.2Mfirst scan on record