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[97JS] Jolly Squad

as of Jul 13, 2026 16:27 UTC

Kingdom
#1297
Civilization
Civ 11
Town Center
TC 25
VIP
Level 0
Governor ID
44196444
Power
103.5M
#21 / 279 by power
Top 81% among 100-200M
Kill Points
2.37B
#8 / 279 by KP
Top 81% among 100-200M
Deaths
21.3M
#14 / 279 by deaths
Top 74% among 100-200M
Kills
337.7M
Healing
292.7M

Benchmarks

In Kingdom100-200MAll scanned
Kill PointsTop 3%Top 81%Top 6%
DeathsTop 6%Top 74%Top 6%
PowerTop 8%Top 81%Top 3%

Efficiency

KP per heal
8.1
kill points earned per unit healed
Kill / heal ratio
1.15
total kills vs healing
T4+T5 kill share
49.4%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
1.30B54.8%
T4
1.02B43.0%
T3
6.11M0.3%
T2
11.2M0.5%
T1
32.8M1.4%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
64.8M19.2%
T4
101.8M30.1%
T3
1.53M0.5%
T2
5.61M1.7%
T1
163.9M48.5%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
45.7M44.2%
Hero
7.03M6.8%
Tech
31.3M30.3%
Building
19.4M18.7%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
18.8B
RSS assisted
182.7K

Scan history

3 scans · Jul 10, 2026 22:09 UTC Jul 13, 2026 16:27 UTC
Power103.5M
Jul 10, 2026 22:09 UTC - 103,464,881Jul 11, 2026 09:54 UTC - 103,464,881Jul 13, 2026 16:27 UTC - 103,464,881
Kill points2.37B
Jul 10, 2026 22:09 UTC - 2,365,126,689Jul 11, 2026 09:54 UTC - 2,365,126,689Jul 13, 2026 16:27 UTC - 2,365,126,689
Deaths21.3M
Jul 10, 2026 22:09 UTC - 21,283,325Jul 11, 2026 09:54 UTC - 21,283,325Jul 13, 2026 16:27 UTC - 21,283,325
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 13, 2026 16:27 UTC#1297103.5M----
Jul 11, 2026 09:54 UTC#1297103.5M----
Jul 10, 2026 22:09 UTC#1297103.5Mfirst scan on record