SUPER HOT GATTO
[AAF3] AA FARM 3
as of Jul 13, 2026 15:58 UTC
- Kingdom
- #1220
- Civilization
- Civ 1
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 44535108
Power
102M
#25 / 844 by power
Top 89% among 100-200M
Kill Points
8.12B
#21 / 844 by KP
Top 39% among 100-200M
Deaths
28M
#49 / 844 by deaths
Top 55% among 100-200M
Kills
544M
Healing
338.1M
Benchmarks
| In Kingdom | 100-200M | All scanned | |
|---|---|---|---|
| Kill Points | Top 3% | Top 39% | Top 2% |
| Deaths | Top 6% | Top 55% | Top 4% |
| Power | Top 3% | Top 89% | Top 3% |
Efficiency
- KP per heal
- 24.0
- kill points earned per unit healed
- Kill / heal ratio
- 1.61
- total kills vs healing
- T4+T5 kill share
- 90.4%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
6.29B77.4%
T4
1.77B21.8%
T3
41.1M0.5%
T2
16.9M0.2%
T1
6.72M0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
314.3M57.8%
T4
177.4M32.6%
T3
10.3M1.9%
T2
8.47M1.6%
T1
33.6M6.2%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
41.9M41.0%
Hero
9.44M9.3%
Tech
31.3M30.7%
Building
19.4M19.0%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 24.3B
- RSS assisted
- 127.1K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.