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[RV45] Rise of Vikings
as of Jul 13, 2026 21:25 UTC
- Kingdom
- #2045
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 44665990
Power
83.3M
#24 / 462 by power
Top 48% among 70-100M
Kill Points
13.9B
#2 / 462 by KP
Top 2% among 70-100M
Deaths
41.3M
#3 / 462 by deaths
Top 3% among 70-100M
Kills
942.1M
Healing
573.2M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 1% | Top 2% | Top 1% |
| Deaths | Top 1% | Top 3% | Top 1% |
| Power | Top 6% | Top 48% | Top 8% |
Efficiency
- KP per heal
- 24.3
- kill points earned per unit healed
- Kill / heal ratio
- 1.64
- total kills vs healing
- T4+T5 kill share
- 90.5%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
10.7B76.5%
T4
3.19B22.9%
T3
41.6M0.3%
T2
34.7M0.2%
T1
12.4M0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
533.5M56.6%
T4
319M33.9%
T3
10.4M1.1%
T2
17.3M1.8%
T1
61.8M6.6%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
23.9M28.6%
Hero
8.76M10.5%
Tech
31.3M37.6%
Building
19.4M23.2%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 36.7B
- RSS assisted
- 289.8K
Scan history
3 scans · Jul 11, 2026 02:19 UTC → Jul 13, 2026 21:25 UTC
Power83.3M
Kill points13.9B
Deaths41.3M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 21:25 UTC | #2045 | 83.3M | +50.3K | - | - | +7.33K |
| Jul 11, 2026 20:39 UTC | #2045 | 83.2M | +28.1K | - | - | +1.14K |
| Jul 11, 2026 02:19 UTC | #2045 | 83.2M | first scan on record | |||