F2P Real I
[#RKG] Rising Kingsguard
as of Jul 12, 2026 00:22 UTC
- Kingdom
- #1303
- Civilization
- Civ 1
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 44810842
Power
35.9M
#102 / 271 by power
Top 41% among 25-50M
Kill Points
38.8M
#100 / 271 by KP
Top 51% among 25-50M
Deaths
10.1M
#68 / 271 by deaths
Top 8% among 25-50M
Kills
6.37M
Healing
20.9M
Benchmarks
| In Kingdom | 25-50M | All scanned | |
|---|---|---|---|
| Kill Points | Top 37% | Top 51% | Top 28% |
| Deaths | Top 26% | Top 8% | Top 14% |
| Power | Top 38% | Top 41% | Top 26% |
Efficiency
- KP per heal
- 1.9
- kill points earned per unit healed
- Kill / heal ratio
- 0.30
- total kills vs healing
- T4+T5 kill share
- 43.9%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
19.8M51.0%
T4
18.1M46.7%
T3
133.3K0.3%
T2
49K0.1%
T1
702.6K1.8%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
989.3K15.5%
T4
1.81M28.4%
T3
33.3K0.5%
T2
24.5K0.4%
T1
3.51M55.1%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
1.83M5.1%
Hero
2.09M5.8%
Tech
20.3M56.7%
Building
11.6M32.4%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 15.2B
- RSS assisted
- 5.96K
Scan history
2 scans · Jul 11, 2026 09:55 UTC → Jul 12, 2026 00:22 UTC
Power35.9M
Kill points38.8M
Deaths10.1M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 12, 2026 00:22 UTC | #1303 | 35.9M | - | - | - | - |
| Jul 11, 2026 09:55 UTC | #1303 | 35.9M | first scan on record | |||