R2 Dev
[68RK] Revival of Kingdom
as of Jul 13, 2026 21:33 UTC
- Kingdom
- #2068
- Civilization
- Civ 14
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 45058020
Power
79.2M
#23 / 223 by power
Top 64% among 70-100M
Kill Points
1.02B
#18 / 223 by KP
Top 66% among 70-100M
Deaths
10.9M
#34 / 223 by deaths
Top 76% among 70-100M
Kills
63.6M
Healing
58.8M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 9% | Top 66% | Top 10% |
| Deaths | Top 16% | Top 76% | Top 14% |
| Power | Top 11% | Top 64% | Top 9% |
Efficiency
- KP per heal
- 17.4
- kill points earned per unit healed
- Kill / heal ratio
- 1.08
- total kills vs healing
- T4+T5 kill share
- 96.4%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
818.1M79.9%
T4
203.9M19.9%
T3
1.21M0.1%
T2
884K0.1%
T1
309.6K0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
40.9M64.3%
T4
20.4M32.1%
T3
303.3K0.5%
T2
442K0.7%
T1
1.55M2.4%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
23.5M29.7%
Hero
5.10M6.4%
Tech
31.3M39.6%
Building
19.3M24.3%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 23.5B
- RSS assisted
- 53.3K
Scan history
2 scans · Jul 11, 2026 11:42 UTC → Jul 13, 2026 21:33 UTC
Power79.2M
Kill points1.02B
Deaths10.9M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 21:33 UTC | #2068 | 79.2M | -106.7K | - | - | - |
| Jul 11, 2026 11:42 UTC | #2068 | 79.3M | first scan on record | |||