Baotqh Pro
[MI22] Fight or die
as of Jul 11, 2026 22:38 UTC
- Kingdom
- #3222
- Civilization
- Civ 5
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 45103565
Power
120.3M
#3 / 400 by power
Top 32% among 100-200M
Kill Points
12.8B
#4 / 400 by KP
Top 20% among 100-200M
Deaths
31.2M
#8 / 400 by deaths
Top 46% among 100-200M
Kills
993.4M
Healing
468.1M
Benchmarks
| In Kingdom | 100-200M | All scanned | |
|---|---|---|---|
| Kill Points | Top 1% | Top 20% | Top 1% |
| Deaths | Top 2% | Top 46% | Top 3% |
| Power | Top 1% | Top 32% | Top 1% |
Efficiency
- KP per heal
- 27.4
- kill points earned per unit healed
- Kill / heal ratio
- 2.12
- total kills vs healing
- T4+T5 kill share
- 83.1%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
8.99B70.0%
T4
3.76B29.3%
T3
45.9M0.4%
T2
21.9M0.2%
T1
29.2M0.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
449.4M45.2%
T4
375.7M37.8%
T3
11.5M1.2%
T2
10.9M1.1%
T1
145.8M14.7%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
61.2M50.9%
Hero
8.39M7.0%
Tech
31.3M26.1%
Building
19.4M16.1%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 17.3B
- RSS assisted
- 196.5K
Scan history
2 scans · Jul 11, 2026 06:35 UTC → Jul 11, 2026 22:38 UTC
Power120.3M
Kill points12.8B
Deaths31.2M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 11, 2026 22:38 UTC | #3222 | 120.3M | -94.5K | - | - | - |
| Jul 11, 2026 06:35 UTC | #3222 | 120.4M | first scan on record | |||