ᴮᴷMaT00тн
[2BK1] TO BE KING
as of Jul 14, 2026 04:41 UTC
- Kingdom
- #2621
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 4517282
Power
81.7M
#40 / 502 by power
Top 54% among 70-100M
Kill Points
4.93B
#24 / 502 by KP
Top 14% among 70-100M
Deaths
34.1M
#12 / 502 by deaths
Top 8% among 70-100M
Kills
373.5M
Healing
304.6M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 5% | Top 14% | Top 3% |
| Deaths | Top 3% | Top 8% | Top 2% |
| Power | Top 8% | Top 54% | Top 8% |
Efficiency
- KP per heal
- 16.2
- kill points earned per unit healed
- Kill / heal ratio
- 1.23
- total kills vs healing
- T4+T5 kill share
- 87.5%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
3.55B72.0%
T4
1.35B27.5%
T3
13.1M0.3%
T2
2.55M0.1%
T1
8.01M0.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
177.4M49.6%
T4
135.5M37.9%
T3
3.28M0.9%
T2
1.28M0.4%
T1
40.1M11.2%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
23.5M28.7%
Hero
7.57M9.3%
Tech
31.3M38.3%
Building
19.4M23.7%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 38.4B
- RSS assisted
- 133.3K
Scan history
3 scans · Jul 11, 2026 04:13 UTC → Jul 14, 2026 04:41 UTC
Power81.7M
Kill points4.93B
Deaths34.1M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 14, 2026 04:41 UTC | #2621 | 81.7M | -2.43M | +115.9M | +246.5K | +7.52M |
| Jul 11, 2026 21:12 UTC | #2621 | 84.2M | -997.9K | +14.5M | +13.6K | +1.09M |
| Jul 11, 2026 04:13 UTC | #2621 | 85.2M | first scan on record | |||