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IMPERIALFMK

[51RS] Rising Stаrs

as of Jul 13, 2026 09:00 UTC

Kingdom
#1951
Civilization
Civ 12
Town Center
TC 25
VIP
Level 0
Governor ID
45849369
Power
92.8M
#8 / 205 by power
Top 17% among 70-100M
Kill Points
2.90B
#16 / 205 by KP
Top 30% among 70-100M
Deaths
21.8M
#20 / 205 by deaths
Top 34% among 70-100M
Kills
220.2M
Healing
180.2M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 8%Top 30%Top 5%
DeathsTop 10%Top 34%Top 6%
PowerTop 4%Top 17%Top 5%

Efficiency

KP per heal
16.1
kill points earned per unit healed
Kill / heal ratio
1.22
total kills vs healing
T4+T5 kill share
87.2%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
1.90B65.6%
T4
968.7M33.4%
T3
16.6M0.6%
T2
9.27M0.3%
T1
3.88M0.1%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
95.1M43.2%
T4
96.9M44.0%
T3
4.16M1.9%
T2
4.64M2.1%
T1
19.4M8.8%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
35.2M38.0%
Hero
6.81M7.3%
Tech
31.3M33.8%
Building
19.4M20.9%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
29.9B
RSS assisted
128.1K

Scan history

3 scans · Jul 11, 2026 02:11 UTC Jul 13, 2026 09:00 UTC
Power92.8M
Jul 11, 2026 02:11 UTC - 87,926,506Jul 11, 2026 20:30 UTC - 90,141,206Jul 13, 2026 09:00 UTC - 92,760,626
Kill points2.90B
Jul 11, 2026 02:11 UTC - 2,897,372,764Jul 11, 2026 20:30 UTC - 2,900,453,325Jul 13, 2026 09:00 UTC - 2,900,453,325
Deaths21.8M
Jul 11, 2026 02:11 UTC - 21,833,155Jul 11, 2026 20:30 UTC - 21,836,260Jul 13, 2026 09:00 UTC - 21,836,260
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 13, 2026 09:00 UTC#195192.8M+2.62M--+171.8K
Jul 11, 2026 20:30 UTC#195190.1M+2.21M+3.08M+3.10K+278.8K
Jul 11, 2026 02:11 UTC#195187.9Mfirst scan on record