Turkish MaFiA
[M!15] EXPECT NO MeRCY
as of Jul 15, 2026 05:39 UTC
- Kingdom
- #2815
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 47252939
Power
88.5M
#17 / 304 by power
Top 30% among 70-100M
Kill Points
1.94B
#13 / 304 by KP
Top 44% among 70-100M
Deaths
15.6M
#21 / 304 by deaths
Top 57% among 70-100M
Kills
219M
Healing
166.6M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 5% | Top 44% | Top 7% |
| Deaths | Top 7% | Top 57% | Top 10% |
| Power | Top 6% | Top 30% | Top 6% |
Efficiency
- KP per heal
- 11.7
- kill points earned per unit healed
- Kill / heal ratio
- 1.32
- total kills vs healing
- T4+T5 kill share
- 55.8%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.27B65.2%
T4
589.3M30.4%
T3
49M2.5%
T2
21.3M1.1%
T1
14.8M0.8%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
63.3M28.9%
T4
58.9M26.9%
T3
12.2M5.6%
T2
10.6M4.9%
T1
73.9M33.7%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
31.6M35.7%
Hero
6.22M7.0%
Tech
31.3M35.4%
Building
19.4M21.9%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 20.7B
- RSS assisted
- 58K
Scan history
3 scans · Jul 11, 2026 04:59 UTC → Jul 15, 2026 05:39 UTC
Power88.5M
Kill points1.94B
Deaths15.6M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 15, 2026 05:39 UTC | #2815 | 88.5M | -3.18M | +32.2M | +7.70K | +1.68M |
| Jul 13, 2026 02:26 UTC | #2815 | 91.7M | - | - | - | - |
| Jul 11, 2026 04:59 UTC | #2815 | 91.7M | first scan on record | |||