onNET2
[ZS29] United 2029
as of Jul 11, 2026 11:34 UTC
- Kingdom
- #2029
- Civilization
- Civ 1
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 47733356
Power
42M
#39 / 233 by power
Top 19% among 25-50M
Kill Points
73.9M
#72 / 233 by KP
Top 34% among 25-50M
Deaths
5.08M
#76 / 233 by deaths
Top 32% among 25-50M
Kills
5.07M
Healing
11.9M
Benchmarks
| In Kingdom | 25-50M | All scanned | |
|---|---|---|---|
| Kill Points | Top 31% | Top 34% | Top 24% |
| Deaths | Top 33% | Top 32% | Top 23% |
| Power | Top 17% | Top 19% | Top 22% |
Efficiency
- KP per heal
- 6.2
- kill points earned per unit healed
- Kill / heal ratio
- 0.42
- total kills vs healing
- T4+T5 kill share
- 99.0%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
47.3M64.1%
T4
26.5M35.9%
T3
6.77K0.0%
T2
36.9K0.1%
T1
6.47K0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
2.37M46.7%
T4
2.65M52.3%
T3
1.69K0.0%
T2
18.5K0.4%
T1
32.3K0.6%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
15M35.7%
Hero
2.03M4.8%
Tech
15.5M37.0%
Building
9.44M22.5%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 32.1B
- RSS assisted
- 22.3K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.