Hitthesackjack
[#SN7] Sinner Nation
as of Jul 12, 2026 17:43 UTC
- Kingdom
- #2907
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 47957564
Power
107.4M
#12 / 797 by power
Top 65% among 100-200M
Kill Points
14.4B
#10 / 797 by KP
Top 16% among 100-200M
Deaths
41.2M
#18 / 797 by deaths
Top 24% among 100-200M
Kills
821.2M
Healing
492.3M
Benchmarks
| In Kingdom | 100-200M | All scanned | |
|---|---|---|---|
| Kill Points | Top 2% | Top 16% | Top 1% |
| Deaths | Top 3% | Top 24% | Top 1% |
| Power | Top 2% | Top 65% | Top 2% |
Efficiency
- KP per heal
- 29.2
- kill points earned per unit healed
- Kill / heal ratio
- 1.67
- total kills vs healing
- T4+T5 kill share
- 96.8%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
12.8B88.8%
T4
1.56B10.9%
T3
19.7M0.1%
T2
20.2M0.1%
T1
2.22M0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
638.9M77.8%
T4
156.2M19.0%
T3
4.92M0.6%
T2
10.1M1.2%
T1
11.1M1.4%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
48M44.7%
Hero
8.66M8.1%
Tech
31.3M29.2%
Building
19.4M18.0%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 25.9B
- RSS assisted
- 189.9K
Scan history
3 scans · Jul 11, 2026 05:26 UTC → Jul 12, 2026 17:43 UTC
Power107.4M
Kill points14.4B
Deaths41.2M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 12, 2026 17:43 UTC | #2907 | 107.4M | +2.43M | +60.7M | +8.92K | +2.53M |
| Jul 11, 2026 21:39 UTC | #2907 | 104.9M | -5.81M | +335.7M | +341.2K | +10.9M |
| Jul 11, 2026 05:26 UTC | #2907 | 110.7M | first scan on record | |||