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[1021] BlackJacK
as of Jul 13, 2026 10:39 UTC
- Kingdom
- #2438
- Civilization
- Civ 11
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 48211076
Power
77M
#11 / 229 by power
Top 73% among 70-100M
Kill Points
1.63B
#12 / 229 by KP
Top 50% among 70-100M
Deaths
15.7M
#13 / 229 by deaths
Top 57% among 70-100M
Kills
131.5M
Healing
111.2M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 6% | Top 50% | Top 8% |
| Deaths | Top 6% | Top 57% | Top 9% |
| Power | Top 5% | Top 73% | Top 10% |
Efficiency
- KP per heal
- 14.6
- kill points earned per unit healed
- Kill / heal ratio
- 1.18
- total kills vs healing
- T4+T5 kill share
- 83.8%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
985.9M60.6%
T4
609.3M37.4%
T3
20.7M1.3%
T2
8.82M0.5%
T1
2.35M0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
49.3M37.5%
T4
60.9M46.3%
T3
5.16M3.9%
T2
4.41M3.4%
T1
11.7M8.9%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
20.9M27.1%
Hero
5.63M7.3%
Tech
31.3M40.7%
Building
19.1M24.9%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 18.3B
- RSS assisted
- 61.9K
Scan history
2 scans · Jul 13, 2026 05:22 UTC → Jul 13, 2026 10:39 UTC
Power77M
Kill points1.63B
Deaths15.7M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 10:39 UTC | #2438 | 77M | -1.09K | - | - | - |
| Jul 13, 2026 05:22 UTC | #2438 | 77M | first scan on record | |||