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EACK

[NP64] No Pants Gaming

as of Jul 12, 2026 21:18 UTC

Kingdom
#3026
Civilization
Civ 11
Town Center
TC 25
VIP
Level 0
Governor ID
49710512
Power
101.2M
#4 / 363 by power
Top 93% among 100-200M
Kill Points
3.90B
#6 / 363 by KP
Top 67% among 100-200M
Deaths
24.7M
#20 / 363 by deaths
Top 64% among 100-200M
Kills
314.8M
Healing
202.2M

Benchmarks

In Kingdom100-200MAll scanned
Kill PointsTop 2%Top 67%Top 4%
DeathsTop 6%Top 64%Top 5%
PowerTop 2%Top 93%Top 3%

Efficiency

KP per heal
19.3
kill points earned per unit healed
Kill / heal ratio
1.56
total kills vs healing
T4+T5 kill share
74.9%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
2.95B75.7%
T4
883.5M22.7%
T3
40.4M1.0%
T2
12.5M0.3%
T1
12.5M0.3%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
147.5M46.8%
T4
88.4M28.1%
T3
10.1M3.2%
T2
6.23M2.0%
T1
62.7M19.9%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
44M43.5%
Hero
6.55M6.5%
Tech
31.3M31.0%
Building
19.4M19.1%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
16.1B
RSS assisted
85.2K

Scan history

2 scans · Jul 12, 2026 17:20 UTC Jul 12, 2026 21:18 UTC
Power101.2M
Jul 12, 2026 17:20 UTC - 102,984,565Jul 12, 2026 21:18 UTC - 101,245,030
Kill points3.90B
Jul 12, 2026 17:20 UTC - 3,836,099,446Jul 12, 2026 21:18 UTC - 3,898,048,455
Deaths24.7M
Jul 12, 2026 17:20 UTC - 24,545,829Jul 12, 2026 21:18 UTC - 24,698,489
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 12, 2026 21:18 UTC#3026101.2M-1.74M+61.9M+152.7K+1.78M
Jul 12, 2026 17:20 UTC#3026103Mfirst scan on record