ᶦʷNaNaNa
[68RK] Revival of Kingdom
as of Jul 13, 2026 21:33 UTC
- Kingdom
- #2068
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 49986481
Power
62.4M
#45 / 223 by power
Top 38% among 50-70M
Kill Points
791.8M
#24 / 223 by KP
Top 21% among 50-70M
Deaths
10M
#38 / 223 by deaths
Top 44% among 50-70M
Kills
84.8M
Healing
74.1M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 11% | Top 21% | Top 11% |
| Deaths | Top 18% | Top 44% | Top 15% |
| Power | Top 21% | Top 38% | Top 15% |
Efficiency
- KP per heal
- 10.7
- kill points earned per unit healed
- Kill / heal ratio
- 1.14
- total kills vs healing
- T4+T5 kill share
- 68.5%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
365.2M46.1%
T4
397.8M50.2%
T3
18.9M2.4%
T2
5.99M0.8%
T1
3.80M0.5%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
18.3M21.5%
T4
39.8M46.9%
T3
4.74M5.6%
T2
2.99M3.5%
T1
19M22.4%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
8.97M14.4%
Hero
4.19M6.7%
Tech
31.3M50.3%
Building
17.8M28.6%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 16B
- RSS assisted
- 57.1K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.