Bloodiger
No alliance
as of Jul 13, 2026 10:57 UTC
- Kingdom
- #1873
- Civilization
- Civ 11
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 50016907
Power
72.8M
#27 / 246 by power
Top 90% among 70-100M
Kill Points
1.08B
#22 / 246 by KP
Top 64% among 70-100M
Deaths
11.4M
#41 / 246 by deaths
Top 75% among 70-100M
Kills
84M
Healing
67.7M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 9% | Top 64% | Top 10% |
| Deaths | Top 17% | Top 75% | Top 13% |
| Power | Top 11% | Top 90% | Top 11% |
Efficiency
- KP per heal
- 16.0
- kill points earned per unit healed
- Kill / heal ratio
- 1.24
- total kills vs healing
- T4+T5 kill share
- 88.5%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
642.3M59.3%
T4
422.2M39.0%
T3
10.7M1.0%
T2
6.50M0.6%
T1
743.4K0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
32.1M38.2%
T4
42.2M50.3%
T3
2.66M3.2%
T2
3.25M3.9%
T1
3.72M4.4%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
17.7M24.4%
Hero
4.40M6.0%
Tech
31.3M43.1%
Building
19.3M26.5%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 15.5B
- RSS assisted
- 54.1K
Scan history
3 scans · Jul 13, 2026 04:36 UTC → Jul 13, 2026 10:57 UTC
Power72.8M
Kill points1.08B
Deaths11.4M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 10:57 UTC | #1873 | 72.8M | - | - | - | - |
| Jul 13, 2026 04:59 UTC | #1873 | 72.8M | - | - | - | - |
| Jul 13, 2026 04:36 UTC | #1873 | 72.8M | first scan on record | |||