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[UCS] United Kingdoms
as of Jul 15, 2026 03:37 UTC
- Kingdom
- #1002
- Civilization
- Civ 14
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 50501
Power
114.3M
#25 / 656 by power
Top 44% among 100-200M
Kill Points
12.4B
#3 / 656 by KP
Top 21% among 100-200M
Deaths
40.4M
#5 / 656 by deaths
Top 25% among 100-200M
Kills
920.8M
Healing
456.6M
Benchmarks
| In Kingdom | 100-200M | All scanned | |
|---|---|---|---|
| Kill Points | Top 1% | Top 21% | Top 1% |
| Deaths | Top 1% | Top 25% | Top 2% |
| Power | Top 4% | Top 44% | Top 2% |
Efficiency
- KP per heal
- 27.2
- kill points earned per unit healed
- Kill / heal ratio
- 2.02
- total kills vs healing
- T4+T5 kill share
- 87.0%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
9.08B73.0%
T4
3.28B26.4%
T3
29.9M0.2%
T2
22.3M0.2%
T1
19.7M0.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
454.1M50.5%
T4
328.3M36.5%
T3
7.49M0.8%
T2
11.1M1.2%
T1
98.3M10.9%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
54.7M47.9%
Hero
8.86M7.8%
Tech
31.3M27.4%
Building
19.4M16.9%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 46.9B
- RSS assisted
- 198.3K
Scan history
3 scans · Jul 10, 2026 19:42 UTC → Jul 15, 2026 03:37 UTC
Power114.3M
Kill points12.4B
Deaths40.4M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 15, 2026 03:37 UTC | #1002 | 114.3M | -6.16M | +146.3M | +638.8K | +8.95M |
| Jul 11, 2026 09:05 UTC | #1002 | 120.4M | +166K | - | - | +2.09K |
| Jul 10, 2026 19:42 UTC | #1002 | 120.3M | first scan on record | |||