← Kingdom #1727 leaderboard

NeedMoreCash II

[27LU] The LAST of US

as of Jul 13, 2026 19:04 UTC

Kingdom
#1727
Civilization
Civ 1
Town Center
TC 25
VIP
Level 0
Governor ID
50522860
Power
49.5M
#47 / 145 by power
Top 1% among 25-50M
Kill Points
223.9M
#25 / 145 by KP
Top 10% among 25-50M
Deaths
8.68M
#33 / 145 by deaths
Top 12% among 25-50M
Kills
24.4M
Healing
32.3M

Benchmarks

In Kingdom25-50MAll scanned
Kill PointsTop 18%Top 10%Top 17%
DeathsTop 23%Top 12%Top 16%
PowerTop 33%Top 1%Top 19%

Efficiency

KP per heal
6.9
kill points earned per unit healed
Kill / heal ratio
0.75
total kills vs healing
T4+T5 kill share
65.0%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
106.8M47.7%
T4
105.3M47.0%
T3
6.38M2.9%
T2
4.48M2.0%
T1
942.4K0.4%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
5.34M21.9%
T4
10.5M43.1%
T3
1.60M6.5%
T2
2.24M9.2%
T1
4.71M19.3%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
4.37M8.8%
Hero
3.43M6.9%
Tech
22.9M46.2%
Building
18.8M38.0%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
32.8B
RSS assisted
83.2K

Scan history

3 scans · Jul 11, 2026 00:31 UTC Jul 13, 2026 19:04 UTC
Power49.5M
Jul 11, 2026 00:31 UTC - 49,523,094Jul 11, 2026 20:18 UTC - 49,523,094Jul 13, 2026 19:04 UTC - 49,523,094
Kill points223.9M
Jul 11, 2026 00:31 UTC - 223,915,145Jul 11, 2026 20:18 UTC - 223,915,145Jul 13, 2026 19:04 UTC - 223,915,145
Deaths8.68M
Jul 11, 2026 00:31 UTC - 8,677,988Jul 11, 2026 20:18 UTC - 8,677,988Jul 13, 2026 19:04 UTC - 8,677,988
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 13, 2026 19:04 UTC#172749.5M----
Jul 11, 2026 20:18 UTC#172749.5M----
Jul 11, 2026 00:31 UTC#172749.5Mfirst scan on record