iiM
[=EA=] Empire Ascend
as of Jul 13, 2026 02:22 UTC
- Kingdom
- #1911
- Civilization
- Civ 11
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 50758234
Power
80.8M
#28 / 256 by power
Top 58% among 70-100M
Kill Points
3.36B
#8 / 256 by KP
Top 25% among 70-100M
Deaths
27.6M
#7 / 256 by deaths
Top 19% among 70-100M
Kills
373.6M
Healing
249.9M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 4% | Top 25% | Top 5% |
| Deaths | Top 3% | Top 19% | Top 4% |
| Power | Top 11% | Top 58% | Top 8% |
Efficiency
- KP per heal
- 13.4
- kill points earned per unit healed
- Kill / heal ratio
- 1.49
- total kills vs healing
- T4+T5 kill share
- 60.8%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
2.02B60.3%
T4
1.26B37.5%
T3
34.4M1.0%
T2
10.5M0.3%
T1
26.5M0.8%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
101.2M27.1%
T4
126M33.7%
T3
8.59M2.3%
T2
5.24M1.4%
T1
132.6M35.5%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
23.2M28.7%
Hero
6.95M8.6%
Tech
31.3M38.8%
Building
19.4M23.9%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 22.8B
- RSS assisted
- 87.4K
Scan history
3 scans · Jul 11, 2026 02:01 UTC → Jul 13, 2026 02:22 UTC
Power80.8M
Kill points3.36B
Deaths27.6M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 02:22 UTC | #1911 | 80.8M | -20 | - | - | - |
| Jul 12, 2026 01:18 UTC | #1911 | 80.8M | - | - | - | - |
| Jul 11, 2026 02:01 UTC | #1911 | 80.8M | first scan on record | |||