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[49S!] S O L I D A R I T Y

as of Jul 15, 2026 07:13 UTC

Kingdom
#2096
Civilization
Civ 11
Town Center
TC 25
VIP
Level 0
Governor ID
50943368
Power
85.4M
#16 / 254 by power
Top 41% among 70-100M
Kill Points
4.47B
#4 / 254 by KP
Top 17% among 70-100M
Deaths
35.3M
#2 / 254 by deaths
Top 7% among 70-100M
Kills
483.8M
Healing
294.7M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 2%Top 17%Top 4%
DeathsTop 1%Top 7%Top 2%
PowerTop 7%Top 41%Top 7%

Efficiency

KP per heal
15.2
kill points earned per unit healed
Kill / heal ratio
1.64
total kills vs healing
T4+T5 kill share
60.2%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
2.95B65.9%
T4
1.44B32.1%
T3
36.8M0.8%
T2
13.2M0.3%
T1
35.4M0.8%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
147.4M30.5%
T4
143.8M29.7%
T3
9.20M1.9%
T2
6.61M1.4%
T1
176.8M36.5%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
29.3M34.3%
Hero
6.58M7.7%
Tech
31.3M36.7%
Building
18.2M21.3%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
23B
RSS assisted
110.2K

Scan history

3 scans · Jul 11, 2026 02:31 UTC Jul 15, 2026 07:13 UTC
Power85.4M
Jul 11, 2026 02:31 UTC - 97,489,670Jul 12, 2026 01:55 UTC - 91,355,960Jul 15, 2026 07:13 UTC - 85,437,928
Kill points4.47B
Jul 11, 2026 02:31 UTC - 4,341,333,586Jul 12, 2026 01:55 UTC - 4,409,940,659Jul 15, 2026 07:13 UTC - 4,471,705,102
Deaths35.3M
Jul 11, 2026 02:31 UTC - 34,227,695Jul 12, 2026 01:55 UTC - 34,699,879Jul 15, 2026 07:13 UTC - 35,250,158
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 15, 2026 07:13 UTC#209685.4M-5.92M+61.8M+550.3K+2.05M
Jul 12, 2026 01:55 UTC#209691.4M-6.13M+68.6M+472.2K+874.3K
Jul 11, 2026 02:31 UTC#209697.5Mfirst scan on record