VietMing
[08LK] LION KING
as of Jul 12, 2026 17:41 UTC
- Kingdom
- #3672
- Civilization
- Civ 5
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 51215236
Power
125.1M
#50 / 602 by power
Top 25% among 100-200M
Kill Points
27.1B
#21 / 602 by KP
Top 4% among 100-200M
Deaths
40.9M
#56 / 602 by deaths
Top 24% among 100-200M
Kills
1.62B
Healing
921.2M
Benchmarks
| In Kingdom | 100-200M | All scanned | |
|---|---|---|---|
| Kill Points | Top 4% | Top 4% | Top 1% |
| Deaths | Top 10% | Top 24% | Top 1% |
| Power | Top 9% | Top 25% | Top 1% |
Efficiency
- KP per heal
- 29.4
- kill points earned per unit healed
- Kill / heal ratio
- 1.76
- total kills vs healing
- T4+T5 kill share
- 96.8%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
22.7B83.7%
T4
4.34B16.0%
T3
39.3M0.1%
T2
15.7M0.1%
T1
6.84M0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
1.13B70.0%
T4
434.4M26.8%
T3
9.82M0.6%
T2
7.83M0.5%
T1
34.2M2.1%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
66.1M52.9%
Hero
8.69M6.9%
Tech
31.3M25.1%
Building
18.9M15.1%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 21.2B
- RSS assisted
- 134.6K
Scan history
3 scans · Jul 11, 2026 08:11 UTC → Jul 12, 2026 17:41 UTC
Power125.1M
Kill points27.1B
Deaths40.9M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 12, 2026 17:41 UTC | #3672 | 125.1M | -1.36M | +33.4M | +108K | +2.19M |
| Jul 12, 2026 15:00 UTC | #3672 | 126.5M | -1.41M | +176.6M | +334.9K | +8.54M |
| Jul 11, 2026 08:11 UTC | #3672 | 127.9M | first scan on record | |||