LJ g1
[86WS] We Are SOLID
as of Jul 13, 2026 05:47 UTC
- Kingdom
- #2886
- Civilization
- Civ 11
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 51447606
Power
49.4M
#26 / 116 by power
Top 2% among 25-50M
Kill Points
270.4M
#19 / 116 by KP
Top 7% among 25-50M
Deaths
12.7M
#16 / 116 by deaths
Top 4% among 25-50M
Kills
56.9M
Healing
76.7M
Benchmarks
| In Kingdom | 25-50M | All scanned | |
|---|---|---|---|
| Kill Points | Top 17% | Top 7% | Top 16% |
| Deaths | Top 14% | Top 4% | Top 12% |
| Power | Top 23% | Top 2% | Top 19% |
Efficiency
- KP per heal
- 3.5
- kill points earned per unit healed
- Kill / heal ratio
- 0.74
- total kills vs healing
- T4+T5 kill share
- 34.7%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
131M48.4%
T4
131.6M48.7%
T3
336.6K0.1%
T2
40.1K0.0%
T1
7.41M2.7%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
6.55M11.5%
T4
13.2M23.1%
T3
84.2K0.1%
T2
20.1K0.0%
T1
37.1M65.2%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
1.36M2.8%
Hero
3.59M7.3%
Tech
27.6M55.9%
Building
16.9M34.1%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 11.8B
- RSS assisted
- 30.6K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.