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[~V38] Villain Animals

as of Jul 15, 2026 05:19 UTC

Kingdom
#3339
Civilization
Civ 10
Town Center
TC 25
VIP
Level 0
Governor ID
53452745
Power
81.8M
#26 / 707 by power
Top 54% among 70-100M
Kill Points
3.03B
#22 / 707 by KP
Top 28% among 70-100M
Deaths
17.6M
#21 / 707 by deaths
Top 49% among 70-100M
Kills
507.7M
Healing
469.4M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 4%Top 28%Top 5%
DeathsTop 3%Top 49%Top 8%
PowerTop 4%Top 54%Top 8%

Efficiency

KP per heal
6.4
kill points earned per unit healed
Kill / heal ratio
1.08
total kills vs healing
T4+T5 kill share
35.0%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
2.32B76.8%
T4
613.5M20.3%
T3
12.5M0.4%
T2
10.8M0.4%
T1
64.3M2.1%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
116.2M22.9%
T4
61.3M12.1%
T3
3.12M0.6%
T2
5.40M1.1%
T1
321.6M63.4%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
31.3M38.3%
Hero
5M6.1%
Tech
27.2M33.3%
Building
18.2M22.3%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
48B
RSS assisted
140.4K

Scan history

3 scans · Jul 11, 2026 06:51 UTC Jul 15, 2026 05:19 UTC
Power81.8M
Jul 11, 2026 06:51 UTC - 83,008,691Jul 11, 2026 22:44 UTC - 81,588,411Jul 15, 2026 05:19 UTC - 81,754,027
Kill points3.03B
Jul 11, 2026 06:51 UTC - 2,938,523,764Jul 11, 2026 22:44 UTC - 2,997,421,744Jul 15, 2026 05:19 UTC - 3,025,046,860
Deaths17.6M
Jul 11, 2026 06:51 UTC - 17,451,153Jul 11, 2026 22:44 UTC - 17,594,376Jul 15, 2026 05:19 UTC - 17,603,393
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 15, 2026 05:19 UTC#333981.8M+165.6K+27.6M+9.02K+1.48M
Jul 11, 2026 22:44 UTC#333981.6M-1.42M+58.9M+143.2K+3.06M
Jul 11, 2026 06:51 UTC#333983Mfirst scan on record