ᴴᶜ乄 002
[95H1] Honor City
as of Jul 13, 2026 22:19 UTC
- Kingdom
- #2195
- Civilization
- Civ 10
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 5389139
Power
155.3M
#2 / 260 by power
Top 6% among 100-200M
Kill Points
29.4B
#1 / 260 by KP
Top 3% among 100-200M
Deaths
62.2M
#4 / 260 by deaths
Top 6% among 100-200M
Kills
1.92B
Healing
833.8M
Benchmarks
| In Kingdom | 100-200M | All scanned | |
|---|---|---|---|
| Kill Points | Top 1% | Top 3% | Top 1% |
| Deaths | Top 2% | Top 6% | Top 1% |
| Power | Top 1% | Top 6% | Top 1% |
Efficiency
- KP per heal
- 35.3
- kill points earned per unit healed
- Kill / heal ratio
- 2.31
- total kills vs healing
- T4+T5 kill share
- 97.8%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
24.2B82.1%
T4
5.23B17.8%
T3
30.8M0.1%
T2
14.9M0.1%
T1
4.71M0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
1.21B68.3%
T4
522.8M29.5%
T3
7.69M0.4%
T2
7.44M0.4%
T1
23.6M1.3%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
93.5M60.2%
Hero
11.1M7.2%
Tech
31.3M20.2%
Building
19.4M12.5%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 15.1B
- RSS assisted
- 88.1K
Scan history
4 scans · Jul 9, 2026 19:42 UTC → Jul 13, 2026 22:19 UTC
Power155.3M
Kill points29.4B
Deaths62.2M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 22:19 UTC | #2195 | 155.3M | +2.49M | +585.5M | +259.9K | +14M |
| Jul 12, 2026 18:08 UTC | #2195 | 152.9M | -8.16M | +237.8M | +353.1K | +6.35M |
| Jul 11, 2026 12:00 UTC | #2195 | 161M | +670.4K | - | - | +65.3K |
| Jul 9, 2026 19:42 UTC | #2195 | 160.4M | first scan on record | |||