ᴼᴳ Bunny
[BNY] Bunny Bandits
as of Jul 13, 2026 23:08 UTC
- Kingdom
- #2292
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 54664121
Power
95.3M
#7 / 192 by power
Top 11% among 70-100M
Kill Points
5.58B
#3 / 192 by KP
Top 12% among 70-100M
Deaths
35.5M
#2 / 192 by deaths
Top 7% among 70-100M
Kills
426M
Healing
255.6M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 2% | Top 12% | Top 3% |
| Deaths | Top 2% | Top 7% | Top 2% |
| Power | Top 4% | Top 11% | Top 4% |
Efficiency
- KP per heal
- 21.8
- kill points earned per unit healed
- Kill / heal ratio
- 1.67
- total kills vs healing
- T4+T5 kill share
- 86.8%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
3.64B65.2%
T4
1.88B33.6%
T3
38.5M0.7%
T2
22.2M0.4%
T1
7.13M0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
181.9M42.7%
T4
187.8M44.1%
T3
9.63M2.3%
T2
11.1M2.6%
T1
35.6M8.4%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
35.8M37.6%
Hero
8.82M9.3%
Tech
31.3M32.9%
Building
19.4M20.3%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 15.3B
- RSS assisted
- 158.1K
Scan history
3 scans · Jul 11, 2026 03:09 UTC → Jul 13, 2026 23:08 UTC
Power95.3M
Kill points5.58B
Deaths35.5M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 23:08 UTC | #2292 | 95.3M | -13.8M | +89.8M | +679.7K | +3.47M |
| Jul 11, 2026 20:49 UTC | #2292 | 109.1M | +146.5K | - | - | +23.1K |
| Jul 11, 2026 03:09 UTC | #2292 | 109M | first scan on record | |||