Daddy Farms
[B82H] Blood Hunters
as of Jul 12, 2026 04:41 UTC
- Kingdom
- #3382
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 55445933
Power
18.3M
#87 / 175 by power
Top 16% among <25M
Kill Points
4.78M
#85 / 175 by KP
Top 15% among <25M
Deaths
4.99M
#41 / 175 by deaths
Top 2% among <25M
Kills
280.4K
Healing
5.80M
Benchmarks
| In Kingdom | <25M | All scanned | |
|---|---|---|---|
| Kill Points | Top 49% | Top 15% | Top 43% |
| Deaths | Top 24% | Top 2% | Top 23% |
| Power | Top 50% | Top 16% | Top 46% |
Efficiency
- KP per heal
- 0.8
- kill points earned per unit healed
- Kill / heal ratio
- 0.05
- total kills vs healing
- T4+T5 kill share
- 99.7%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
3.96M82.9%
T4
818.2K17.1%
T3
760.0%
T2
2780.0%
T1
1100.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
197.9K70.6%
T4
81.8K29.2%
T3
190.0%
T2
1390.0%
T1
5500.2%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
3.28M17.9%
Hero
1.20M6.6%
Tech
3.31M18.1%
Building
10.5M57.4%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 4.57B
- RSS assisted
- 1.50K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.